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    9) Radio, Mirco, Infrared, Visible, Ultraviolet, X-Ray, Gamma

    10) Current is increased

    11) Solids

    12) It weakens both

    13) The centrifugal force pulls the water outwards where it is caught by the bottom of the bucket

    14) Flow of electric charge

    15) -1: Object in motion/Rest will stay in motion/Rest unless acted on by an outside/external force

          -2: The net force acting on an object's mass will create a proportional acceleration

          -3: For every action there is an equal and opposite reaction

    16) a) Loudness

          b) Pitch

    17) FOUND IN THE DEFINITION SECTION (Page 7)

    18) a) Stored Energy b) Energy of Motion

    19) All circles are ellipses

     

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    Definitions

    Hey, these could be important terms to know the definition of:

    Scalar - quantity with magnitude only

    Vector - quantity with magnitude and direction

    Displacement vs Sistance - measurement from location to another in a direction vs without direction

    Velocity vs Speed - rate of change of position in a direction vs without direction

    Acceleration - rate of change of velocity

     

    Equilibrium - all forces on a system result in a net force of zero

    Inertia - resistance to change

    Friction - force that opposes motion

    Force - a push or a pull

     

    Impulse - change in momentum

    Momentum - the resistance to stopping

    Consveration of Momentum - Sum of Momenta before an event equals the sum of Momenta after an event

    Inelastic Collision  - two objects collide and become one (stick together)

    Elastic Collision - two objects collide and bounce apart

    Explosion Collision - one objects becomes multiple objects

    Kinetic Energy - energy of motion

    Potential Energy - stored energy

    Energy - ability to do work

    Conservation of Energy- Energy cannot be created nor destroy; only transformed into another form

     

    Newton’s Law of Universal Gravitation - The Gravitational Force between two objects is DIRECTLY PROPORTIONAL to the PrOdUcT of the MaSsEs and INVERSELY PROPORTIONAL to the sQUARe of the separation Deeeeeeestance

    Kepler’s 1st Law - Planets move in elliptical orbits with the sun as one of the foci

    Kepler’s 2nd Law - A line from the sun sweeps out equal areas in equal times

    Kepler’s 3rd Law - For all planets, the square of the average orbital period is proportional to the cube of the average orbital radius

    Period - Amount of time it takes for something to occur once

    Frequency - Amount of cycles something does within one unit of time

    Centrifugal Force - Inertia of the tangential velocity of a spinning object

    Centripetal Force - Center seeking force that causes an object to spin about an axis

     

    Wire - component that allows electrons to travel through a circuit

    Current  - flow of electrical charges over time

    Voltage Source - electric pressure source that gives energy to a circuit

    Resistor - a device that opposes the flow of charges

    Switch - a device that either prevents or allows the flow of charge

    Electron - negatively charged particle

    Proton - positively charged particle

    Coulomb’s Law - The Electrostatic Force between two objects is DIRECTLY PROPORTIONAL to the PrOdUcT of the ChArGeS and INVERSELY PROPORTIONAL to the sQUARe of the separation Deeeeeeestance

    Electric Field - Location in space in which an electric charge experiences a force 

     

    Transverse Wave - wave that moves perpendicular to its motion

    Longitudinal Wave - wave that moves parallel to its motion

    Constructive Interference - interference between two waves that increases their combined amplitude

    Destructive Interference - interference between two waves that decreases their combined amplitude

    Wave - a disturbance that transfers energy

    Refraction - the bending of light (causes light to slow down)

    Critical Angle - angle in which light moving from a slower medium to a faster medium causes the light to skim the surface of the slower medium

    Reflection - the bouncing of light off of a surface (it always bounces at the same angle it is incident with the surface (Law of Reflection))

    Convex Mirror - a mirror that bends away from the objects in front of it; only produces virtual images

    Concave Mirror - a mirror that bends towards the objects in front of it; produces both real and virtual images

    Have you studied a whole bunches? @gunthergsd